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War Scouting



 

Attention
Capture the Flag
Compass Pointing
Cops and Robbers
Crazy Abyssinian King
Escaped Convict
Find the Scoutmaster
Follow the Trail
Guard the Staves
Hidden Patrol
Hunt the Scout
Identification
Kelly Says
Kim's Game
Lion Hunt (Improved)
Living Compass
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Nature Race Scavenger Hunt
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Quick Commands
Rabbit Hole
Reading Maps
Rival Dispatch Bearers
Running the Blockade
Scout Meets Scout
Scouts & Indians
Siberian Man Hunt
Cross Country Signal Race
Bill Sikes and his Airplane
Smugglers Over the Border
Smuggling the Gold
Snow Fort Attack
Stalking
Tails
Taking Cover
Tracking For Points
Treasure Hunt
Treasure Train
Ambushing the Wagon Train
War Scouting

 

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by G. S. Ripley

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War Scouting 

Each army has a goal, back of which they are safe; the country between being the fighting zone.

One army has handkerchiefs tied about their arms to distinguish them. A prison is located within the lines of each and a ten-yard enclosure is marked out in the center of each line and ten yards inside the fighting zone, on each side. This is for the King, a non-combatant who may be captured by the enemy.

The object of the war game is to capture the King by touching him. The army which does this wins the game. Each general divides his men into guards and warriors, the latter sending out scouts to locate the enemy, and advancing to the attack.

Any man who is touched by three of the enemy, simultaneously, and held while three is counted, is killed and out of the game. If any man is similarly held by two men he is captured, and may be taken to prison. A man may not be killed on the way to prison.

He may escape while on the way to prison if he does not give his parole, but if he does escape he is considered wounded, and must finish the game with his right hand in his pocket, or if he has no pockets, he must grasp his belt at the right hip.

Prisoners may not escape from the prisons, but may be exchanged under a flag of truce. Under this flag men may retreat, but may not proceed toward the enemy.

If it is evident that the attack is going slowly, the Director may set a time limit, after which the army with the most men left is the winner.

It may be desired to use colored yarn on the arms of the boys and to use the same fighting methods as are described for Flag Raiding, but the method described above is similar to the military war game system, where the inferior force is lost when attacked by a patrol of superior numbers.

See Also:

War Games

Wide Games

Stalking & Scouting Games

 

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Peer- Level Topic Links:
Attention ] Capture the Flag ] Compass Pointing ] Cops and Robbers ] Crazy Abyssinian King ] Escaped Convict ] Find the Scoutmaster ] Follow the Trail ] Guard the Staves ] Hidden Patrol ] Hunt the Scout ] Identification ] Kelly Says ] Kim's Game ] Lion Hunt (Improved) ] Living Compass ] Lost Battalion ] Nature Race Scavenger Hunt ] Nature Study Scavenger Hunt ] Quick Commands ] Rabbit Hole ] Reading Maps ] Rival Dispatch Bearers ] Running the Blockade ] Scout Meets Scout ] Scouts & Indians ] Siberian Man Hunt ] Cross Country Signal Race ] Bill Sikes and his Airplane ] Smugglers Over the Border ] Smuggling the Gold ] Snow Fort Attack ] Stalking ] Tails ] Taking Cover ] Tracking For Points ] Treasure Hunt ] Treasure Train ] Ambushing the Wagon Train ] [ War Scouting ]

Parent- Level Topic Links:
Indoor Games ] Outdoor Games ] Line Games ] Circle Games ] Tag Games ] Informal Games ] Strength Tests ] Stunts ] Stalking & Scout Games ]

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