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by Ernest Thompson SetonThe player who is "it" leaves the room, while the others decide upon some action they want him to do, for instance--walk to the center of the room and recite poetry. The player then returns and the game commences. The other players sing or hum or one plays the piano. Men the player who is " it" nears his destination (in this case the center of the room) the music grows louder and he can tell that he is on the right track. If he hesitates or goes in the wrong direction the music continues soft and low. Having at last reached the proper spot, the player proceeds to try out all sorts of stunts, until, guided by the tone of the music, he hits upon the right action (reciting poetry). The game goes on in this way, another player being chosen each time. |
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DVDs for Junior Leader Training Weekends! |
Additional Titles: Scout Books Trading Post |
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