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Escaped Convict



 

Cargo Boats and Cruisers
Dispatch Bearer
Escaped Convict
The Fugitive
Glory of Africa
Holy Trees of Incas
Hostile Raiders
Indians and Settlers
Joining Camps
Rival Dispatch Bearers
Search for Prince Charlie
Searching for Fugitives
The Spy Hunt
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By A. W. N. Mackenzie

A notorious Convict, has escaped from prison and, being an inveterate smoker, the first thing he does is to steal a large supply of cigarettes and matches. 

On a dark night a message is brought to the Scouts that he has been seen in  a wood close by, still smoking. The Troop at once turn out, and encircling the wood, silently try to find their man by using their eyes, ears and noses, as well as they can. 

The man who is playing the part of the "Convict " is obliged to keep his cigarette in full view all the time and to strike a match every three minutes. Unless the Scouts are very sharp, the chances are that the "Convict " will slip through, and they will, after a few minutes, see the match  flickering away behind them. The "Convict" moves about as he wishes within the area. 

The Scout who tracks down the "Convict" wins.  When the agreed on time limit, has expired or the "Convict " has been caught all players should rally on a whistle signal. 

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Peer- Level Topic Links:
Cargo Boats and Cruisers ] Dispatch Bearer ] [ Escaped Convict ] The Fugitive ] Glory of Africa ] Holy Trees of Incas ] Hostile Raiders ] Indians and Settlers ] Joining Camps ] Rival Dispatch Bearers ] Search for Prince Charlie ] Searching for Fugitives ] The Spy Hunt ] Treasure Hunts ]

Parent- Level Topic Links:
Baden-Powell's  Games ] Dan Beard's Games ] AWN Mackenzie's Games ] G. S. Ripley's Games ] Ernest Seton's Games ] Wide Games ] Relay Games ] Disabled Boys' Games ] Laser Tag Alternatives ] Game Leadership ] Compass Training Games ] Highland Games ]

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