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by G. S. RipleyA jail is established and one-fourth of the players are selected to be the robbers. The robbers hide within certain well agreed boundaries and the cops go out after them, trying to bring them in bodily, regardless of more or less vigorous resistance. A recalcitrant robber may be tied up in order to get him to the jail, but rope should not be left on him, as this may stop circulation. Robbers must stay in the jail unless an exchange of prisoners is arranged. Cops may be captured and must stay in the robbers' den if tagged by any three robbers at once. Game ends when all the robbers are jailed. |
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DVDs for Junior Leader Training Weekends! |
Additional Titles: Scout Books Trading Post |
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